{
var sr = MapView.Active.Map.SpatialReference;
var extent = MapView.Active.Extent;
var center = extent.Center;
var centerZ = MapPointBuilderEx.CreateMapPoint(center.X, center.Y, 500, sr);
// cube
multipatch = ArcGIS.Core.Geometry.MultipatchBuilderEx.CreateMultipatch(MultipatchConstructType.Cube, centerZ, 200, sr);
// tetrahedron
multipatch = ArcGIS.Core.Geometry.MultipatchBuilderEx.CreateMultipatch(MultipatchConstructType.Tetrahedron, centerZ, 200, sr);
// diamond
multipatch = ArcGIS.Core.Geometry.MultipatchBuilderEx.CreateMultipatch(MultipatchConstructType.Diamond, centerZ, 200, sr);
// hexagon
multipatch = ArcGIS.Core.Geometry.MultipatchBuilderEx.CreateMultipatch(MultipatchConstructType.Hexagon, centerZ, 200, sr);
// sphere frame
multipatch = ArcGIS.Core.Geometry.MultipatchBuilderEx.CreateMultipatch(MultipatchConstructType.SphereFrame, centerZ, 200, 0.8, sr);
// sphere
multipatch = ArcGIS.Core.Geometry.MultipatchBuilderEx.CreateMultipatch(MultipatchConstructType.Sphere, centerZ, 200, 0.8, sr);
// cylinder
multipatch = ArcGIS.Core.Geometry.MultipatchBuilderEx.CreateMultipatch(MultipatchConstructType.Cylinder, centerZ, 200, 0.8, sr);
// cone
multipatch = ArcGIS.Core.Geometry.MultipatchBuilderEx.CreateMultipatch(MultipatchConstructType.Cone, centerZ, 200, 0.8, sr);
// use the builder to add materials or textures
// create the multipatchBuilderEx object
var builder = new ArcGIS.Core.Geometry.MultipatchBuilderEx(multipatch);
// - create a cone with a material
builder = new MultipatchBuilderEx(MultipatchConstructType.Cone, centerZ, 200, 0.8, sr);
BasicMaterial faceMaterial = new BasicMaterial();
faceMaterial.Color = System.Windows.Media.Color.FromRgb(255, 0, 0);
faceMaterial.Shininess = 150;
faceMaterial.TransparencyPercent = 50;
faceMaterial.EdgeWidth = 20;
foreach (var patch in builder.Patches)
patch.Material = faceMaterial;
multipatch = builder.ToGeometry() as Multipatch;
}
{
// Create BasicMaterial with default values
BasicMaterial material = new BasicMaterial();
System.Windows.Media.Color color = material.Color; // color = Colors.Black
System.Windows.Media.Color edgeColor = material.EdgeColor; // edgeColor = Colors.Black
int edgeWidth = material.EdgeWidth; // edgeWidth = 0
int transparency = material.TransparencyPercent; // transparency = 0
int shininess = material.Shininess; // shininess = 0
bool cullBackFace = material.IsCullBackFace; // cullBackFace = false
// Modify the properties
material.Color = System.Windows.Media.Colors.Red;
material.EdgeColor = System.Windows.Media.Colors.Blue;
material.EdgeWidth = 10;
material.TransparencyPercent = 50;
material.Shininess = 25;
material.IsCullBackFace = true;
}
Target Platforms: Windows 11 Home, Pro, Enterprise (64 bit)