{
UncompressedTexture uncompressedTexture1 = new UncompressedTexture(new byte[10 * 12 * 3], 10, 12, 3);
// texture properties
int bpp = uncompressedTexture1.BytesPerPixel;
int columnCount = uncompressedTexture1.ColumnCount;
int rowCount = uncompressedTexture1.RowCount;
// build the textureResource and the material
TextureResource tr = new TextureResource(uncompressedTexture1);
BasicMaterial material = new BasicMaterial();
material.TextureResource = tr;
}
Target Platforms: Windows 11 Home, Pro, Enterprise (64 bit)