Parameters
- geometry1
- The first geometry in the relation.
- geometry2
- The second geometry in the relation.
- relateString
- The DE-9IM matrix relation encoded as a string.
Return Value
Returns true if the relation holds, false otherwise.
| Exception | Description |
|---|---|
| System.ArgumentNullException | Either geometry1 or geometry2 or both are null. |
| System.NotImplementedException | The method is not implemented for GeometryBag or Multipatch. |
| System.InvalidOperationException | Incompatible spatial references between the input geometries. |
| System.ArgumentException | Invalid relate string or the string is null. |
| System.NotImplementedException | Spatial reference of geometry1or geometry2is an image coordinate system. |
Examples of how to use the Relate method can be found at the Pro Guide for Relational Operations. All of the predefined relational operations can be defined (including Intersect, Within, Contains, Crosses, Disjoint, Overlaps, Equals and Touches).
{
// set up some geometries
// points
MapPoint point0 = MapPointBuilderEx.CreateMapPoint(0, 0, SpatialReferences.WGS84);
MapPoint point1 = MapPointBuilderEx.CreateMapPoint(1, 1, SpatialReferences.WGS84);
MapPoint point2 = MapPointBuilderEx.CreateMapPoint(-5, 5, SpatialReferences.WGS84);
// multipoint
List<MapPoint> points = [point0, point1, point2];
Multipoint multipoint = MultipointBuilderEx.CreateMultipoint(points, SpatialReferences.WGS84);
// polygon
List<Coordinate2D> polygonCoords =
[
new Coordinate2D(-10, 0),
new Coordinate2D(0, 10),
new Coordinate2D(10, 0),
new Coordinate2D(-10, 0)
];
polygon = PolygonBuilderEx.CreatePolygon(polygonCoords, SpatialReferences.WGS84);
// polylines
Polyline polyline1 = PolylineBuilderEx.CreatePolyline(LineBuilderEx.CreateLineSegment(new Coordinate2D(-9.1, 0.1), new Coordinate2D(0, 9)), SpatialReferences.WGS84);
Polyline polyline2 = PolylineBuilderEx.CreatePolyline(LineBuilderEx.CreateLineSegment(new Coordinate2D(-5, 5), new Coordinate2D(0, 5)), SpatialReferences.WGS84);
Polyline polyline3 = PolylineBuilderEx.CreatePolyline(LineBuilderEx.CreateLineSegment(new Coordinate2D(2.09, -2.04), new Coordinate2D(5, 10)), SpatialReferences.WGS84);
Polyline polyline4 = PolylineBuilderEx.CreatePolyline(LineBuilderEx.CreateLineSegment(new Coordinate2D(10, -5), new Coordinate2D(10, 5)), SpatialReferences.WGS84);
List<Segment> segments =
[
LineBuilderEx.CreateLineSegment(new Coordinate2D(5.05, -2.87), new Coordinate2D(6.35, 1.57)),
LineBuilderEx.CreateLineSegment(new Coordinate2D(6.35, 1.57), new Coordinate2D(4.13, 2.59)),
LineBuilderEx.CreateLineSegment(new Coordinate2D(4.13, 2.59), new Coordinate2D(5, 5))
];
Polyline polyline5 = PolylineBuilderEx.CreatePolyline(segments, SpatialReferences.WGS84);
segments.Add(LineBuilderEx.CreateLineSegment(new Coordinate2D(5, 5), new Coordinate2D(10, 10)));
Polyline polyline6 = PolylineBuilderEx.CreatePolyline(segments, SpatialReferences.WGS84);
Polyline polyline7 = PolylineBuilderEx.CreatePolyline(polyline5);
Polyline polyline8 = PolylineBuilderEx.CreatePolyline(LineBuilderEx.CreateLineSegment(new Coordinate2D(5, 5), new Coordinate2D(10, 10)), SpatialReferences.WGS84);
segments.Clear();
segments.Add(LineBuilderEx.CreateLineSegment(new Coordinate2D(0.6, 3.5), new Coordinate2D(0.7, 7)));
segments.Add(LineBuilderEx.CreateLineSegment(new Coordinate2D(0.7, 7), new Coordinate2D(3, 9)));
Polyline polyline9 = PolylineBuilderEx.CreatePolyline(segments, SpatialReferences.WGS84);
// now do the Related tests
// Interior/Interior Intersects
string scl = "T********";
bool related = GeometryEngine.Instance.Relate(polygon, polyline1, scl); // related = true
related = GeometryEngine.Instance.Relate(point0, point1, scl); // related = false
related = GeometryEngine.Instance.Relate(point0, multipoint, scl); // related = true
related = GeometryEngine.Instance.Relate(multipoint, polygon, scl); // related = true
related = GeometryEngine.Instance.Relate(multipoint, polyline1, scl); // related = false
related = GeometryEngine.Instance.Relate(polyline2, point2, scl); // related = false
related = GeometryEngine.Instance.Relate(point1, polygon, scl); // related = true
// Interior/Boundary Intersects
scl = "*T*******";
related = GeometryEngine.Instance.Relate(polygon, polyline2, scl); // related = true
related = GeometryEngine.Instance.Relate(polygon, polyline3, scl); // related = false
related = GeometryEngine.Instance.Relate(point1, polygon, scl); // related = false
// Boundary/Boundary Interior intersects
scl = "***T*****";
related = GeometryEngine.Instance.Relate(polygon, polyline4, scl); // related = true
// Overlaps Dim1
scl = "1*T***T**";
related = GeometryEngine.Instance.Relate(polygon, polyline5, scl); // related = true
// Crosses Area/Line (LineB crosses PolygonA)
scl = "1020F1102";
related = GeometryEngine.Instance.Relate(polygon, polyline6, scl); // related = false
related = GeometryEngine.Instance.Relate(polygon, polyline9, scl); // related = true
// Boundary/Boundary Touches
scl = "F***T****";
related = GeometryEngine.Instance.Relate(polygon, polyline7, scl); // related = false
related = GeometryEngine.Instance.Relate(polygon, polyline8, scl); // related = true
}
Target Platforms: Windows 11 Home, Pro, Enterprise (64 bit)